Direction:Ekiem Barbier, Guilhem Causse & Quentin L’helgoualc’h
Production:Les Films Invisibles
Executive productors:Anna Medveczky, Joachim Herard
Cinematography:Ekiem Barbier, Guilhem Causse, Quentin L’helgoualc’h
Color Grading: Graziella Zanoni
Composer: Ekiem Barbier, Guilhem Causse, Marc Siffert
Somewhere on the Internet, there is a space of 250 square kilometres in which individuals gather in community to simulate a survivalist fiction. Under the guise of avatars, a film crew enters this place and makes contact with the ’locals’’.
This mysterious, post-apocalyptic rural landscape is revealed as a meeting place, where stories, ideas and friendships are shared. Slowly the players drop their masks to reveal their realities, their daily lives, their relationships of love and friendship. Mixing their memories of the game with the stories of their real lives, a group will take us on a walk on the borders of the Internet. By going to the edge of the game, in search of the limits of this place, the film explores the first steps of the virtualization of our lives, and questions the future of our world.
The starting point was simply the idea of a meeting, to say to ourselves that in this environment, in the virtual world, there are meetings possible with real people, and we wanted to see if we could provoke them. Our first intention was really just to experiment. We did not intend to make a documentary or a film in any way, but mostly just wanted to observe. The idea was to connect to a game and to go and see what was going on there, by observing, without playing. We weren’t really aware of what was going on in these online games at the time. At some point we came across a player who wasn’t using any of the game’s tools and was just hanging out. When we saw that this was possible, to stop in a game, to simply take in the landscape and look around, to sit down with people in a virtual world, to just pause, to talk about other things, to not play in fact, we realised that it was perhaps possible to make a documentary here. That’s how it started.